![]() ![]() The crafting system feels initially overdone - even a little opaque. And it's not just for lockpicking - the new Perks system runs the gamut from more efficient gathering of herbs to unlocking more of those ever-important dialogue options on the conversation wheel. ![]() It's also where you buy the new Inquisition Perks, based on how much influence the Inquisition has garnered in certain areas. ![]() ![]() It confused me until I headed back to my War Table interface - you're in charge of various inquisitorial underlings, and this is where you can send them off on their own missions to unlock news areas and so on. I encountered a locked door at one point that told me a needed a particular Perk to unlock it. That said, there's plenty that's unfamiliar too. (For the more story-minded players, you can also just set your difficulty to casual and trust that everyone will take care of themselves.) Micro-managers will delight in the new tactical view, which lets you pause combat and zoom around the battlefield, analysing the state of play before dictating your squad's next move. In terms of gameplay, there's much here that's familiar, with some interesting tweaks to keep it all fresh. ![]()
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