![]() ![]() If there’s no enemies nearby after jumping, pressing jump again double-jumps a la Sonic Colors, and pressing the spin dash button does a stomp. While jumping, there’s a variety of context-sensitive actions you can do. You can spin dash with the X or Y button, which earns you a good bit of speed but at the cost of awkward handling. That’s not to say there aren’t Sonic-y elements, of course. The controls factor into this feeling heavily like a Mario game, there’s no acceleration or momentum, you just hold a direction and get instantly propelled forward in that direction, and if you want to go faster, you hold a run button. ![]() It’s almost like a Mario game that’s trying oh so very hard to be a Sonic game. Which is tremendously worrisome, considering the Wii U version of the game didn’t exactly set a high bar to begin with.įrom a mechanical standpoint, Sonic Lost World comes off as confused. Why this is the case, I don’t know, because it will invariably result in comparing these games to their consistently better big brothers, and in every case they fall short, including this one. Sonic Lost World for the 3DS is the latest in a recent trend of handheld Sonic games – while there was a long string of completely original Sonic titles, from many of the Game Gear titles all the way to the Advance and Rush series, the last couple have instead been downscaled versions of their console counterparts: Colors, Generations, and now Lost World. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |